import typing
from abaqusConstants import *
from ..Assembly.AssemblyBase import AssemblyBase
from ..Datum.DatumCsys import DatumCsys
from ..Mesh.MeshElement import MeshElement
from ..Mesh.MeshNode import MeshNode
from ..Region.Region import Region
[docs]class MeshEditAssembly(AssemblyBase):
"""An Assembly object is a container for instances of parts. The Assembly object has no
constructor command. Abaqus creates the *rootAssembly* member when a Model object is
created.
Notes
-----
This object can be accessed by:
.. code-block:: python
import assembly
mdb.models[name].rootAssembly
"""
[docs] def collapseMeshEdge(self, edge: str, collapseMethod: SymbolicConstant):
"""This method collapses an edge of a quadrilateral or triangular element of a part
instance.
Parameters
----------
edge
A single MeshEdge object specifying the element edge to collapse.
collapseMethod
A SymbolicConstant specifying the method used to collapse the edge. Possible values are
FORWARD, REVERSE, and AVERAGE.
"""
pass
[docs] def combineElement(self, elements: tuple):
"""This method combines two triangular elements of a part instance.
Parameters
----------
elements
A sequence of triangular MeshElement objects specifying the elements to combine.
"""
pass
[docs] def deleteElement(self, elements: tuple[MeshElement], deleteUnreferencedNodes: Boolean = OFF):
"""This method deletes the given elements from a part instance. The elements must have been
generated using the bottom-up meshing technique.
Parameters
----------
elements
A sequence of MeshElement objects or a Set object containing elements.
deleteUnreferencedNodes
A Boolean specifying whether to delete all those associated nodes that become
unreferenced after the given elements are deleted. The default value is OFF.
"""
pass
[docs] def projectNode(self, nodes: tuple[MeshNode], projectionReference: str):
"""This method projects the given nodes of a part instance onto a mesh entity, geometric
entity, or a datum object.
Parameters
----------
nodes
A sequence of MeshNode objects to be projected.
projectionReference
An object specifying the target for the node projection operation. The
*projectionReference* can be any one of the following objects: MeshNode, MeshEdge,
MeshFace, ConstrainedSketchVertex, Edge, Face, DatumPoint, DatumAxis, or DatumPlane.
"""
pass
[docs] def editNode(self, nodes: tuple[MeshNode], coordinate1: float = None, coordinate2: float = None,
coordinate3: float = None, coordinates: tuple = (), offset1: float = None,
offset2: float = None, offset3: float = None, localCsys: DatumCsys = DatumCsys(),
projectToGeometry: Boolean = ON):
"""This method changes the coordinates of the given nodes on a part instance.
Parameters
----------
nodes
A sequence of MeshNode objects or a Set object containing nodes.
coordinate1
A Float specifying the value of the first coordinate. If *coordinate1* and *offset1* are
unspecified, the existing value does not change.
coordinate2
A Float specifying the value of the second coordinate. If *coordinate2* and *offset2*
are unspecified, the existing value does not change.
coordinate3
A Float specifying the value of the third coordinate. If *coordinate3* and *offset3* are
unspecified, the existing value does not change.
coordinates
A sequence of three-dimensional coordinate tuples specifying the coordinates for each of
the given nodes. When specified, the number of coordinate tuples must match the number
of given nodes, and be ordered to correspond to the given nodes in *ascending order*
according to index. Furthermore, *coordinate1*, *coordinate2*, *coordinate3*, *offset1*,
*offset2*, or *offset3* may not be specified.
offset1
A Float specifying an offset to apply to the value of the first coordinate of the
specified nodes.
offset2
A Float specifying an offset to apply to the value of the second coordinate of the
specified nodes.
offset3
A Float specifying an offset to apply to the value of the third coordinate of the
specified nodes.
localCsys
A DatumCsys object specifying the local coordinate system. If unspecified, the global
coordinate system will be used.
projectToGeometry
A Boolean specifying whether to project nodes back to their original geometry. For
example, if a node is on a face, this method first positions the node at the new
location and then projects it back to the original face. The default value is ON.
Raises
------
A coordinate and an offset may not both be specified for the same coordinate component.
"""
pass
@typing.overload
def mergeNodes(self, nodes: tuple[MeshNode], tolerance: float = None,
removeDuplicateElements: Boolean = True):
"""Merge the nodes of a part instance. The nodes must have been generated using the
bottom-up meshing technique.
Parameters
----------
nodes
A sequence of MeshNode objects specifying the nodes to merge.
tolerance
A Float specifying the maximum distance between nodes that will be merged to a single
node. The location of the new node is the average position of the merged nodes. The
default value is 10–6.
removeDuplicateElements
A Boolean specifying whether elements with the same connectivity after the merge will
merged into a single element. The default value is True.
"""
pass
@typing.overload
def mergeNodes(self, node1: MeshNode, node2: MeshNode, removeDuplicateElements: Boolean = True):
"""Merge two nodes of a part instance. At least one of the two nodes must have been
generated using the bottom-up meshing technique.
Parameters
----------
node1
A MeshNode object specifying the first node to merge.
node2
A MeshNode object specifying the second node to merge.
removeDuplicateElements
A Boolean specifying whether elements with the same connectivity after the merge will
merged into a single element. The default value is True.
"""
pass
def mergeNodes(self, *args, **kwargs):
pass
[docs] def splitElement(self, elements: tuple):
"""This method splits quadrilateral elements into triangular elements.
Parameters
----------
elements
A sequence of quadrilateral MeshElement objects specifying the elements to split. Each
quadrilateral element is split into two triangular elements by the shorter diagonal.
"""
pass
[docs] def splitMeshEdge(self, edge: str, parameter: float = 0):
"""This method splits an edge of a quadrilateral or triangular element of a part instance.
Parameters
----------
edge
A single MeshEdge object specifying the element edge to split.
parameter
A Float specifying the normalized distance along the *edge* at which to split. Possible
values are 0.0 << *parameter* << 1.0. The default value is 0.5.
"""
pass
[docs] def swapMeshEdge(self, edge: str):
"""This method swaps the diagonal of two adjacent triangular elements of a part instance.
Parameters
----------
edge
A single MeshEdge object specifying the element edge to swap.
"""
pass
[docs] def generateMeshByOffset(self, region: Region, meshType: str, totalThickness: float, distanceBetweenLayers: float,
numLayers: int, offsetDirection: str = OUTWARD, initialOffset: float = 0.0,
shareNodes: str = False, deleteBaseElements: Boolean = False,
constantThicknessCorners: Boolean = False, extendElementSets: Boolean = False):
"""This method generates a solid or shell mesh from an orphan mesh surface by generating
layers of elements that propagate out normal to the surface boundary.
Parameters
----------
region
A Region object specifying the domain to be offset.
meshType
A Symbolic Constant specifying the type of mesh to be generated. Possible values are
SOLID or SHELL.
totalThickness
A Float specifying the total thickness of the solid layers. This argument applies only
when *meshType*=SOLID.
distanceBetweenLayers
A Float specifying the distance between shell layers. This argument applies only when
*meshType*=SHELL.
numLayers
An Int specifying the number of element layers to be generated.
offsetDirection
A Symbolic Constant specifying the direction of the offset. This argument is required
only when the given region relates to a shell mesh. Possible values are OUTWARD, INWARD,
and BOTH. The default value is OUTWARD.
initialOffset
A Float specifying the magnitude of the initial offset. The default value is zero.
shareNodes
Boolean specifying whether the first layer of nodes should be shared with nodes on the
base surface. The default value is False.
deleteBaseElements
A Boolean specifying whether to delete the shell elements after the offset layers are
generated. The default value is False. This argument applies only when *meshType*=SHELL.
constantThicknessCorners
A Boolean specifying whether to use element-based thickness or nodal-based thickness.
The default value is False.
extendElementSets
A Boolean specifying whether existing element sets that include base elements will be
extended to include corresponding offset elements. The default value is False.
"""
pass
[docs] def redoMeshEdit(self):
"""This method executes the edit mesh or the bottom-up meshing operation most recently
undone by the undoMeshEdit method on an assembly. A redo action must be currently
available for the assembly. This implies that the user must have executed the
undoMeshEdit method on the assembly and that the user has not subsequently executed any
further edit mesh commands on the assembly. It also implies that the user provided a
sufficient cache allowance to store the undo operation.
"""
pass
[docs] def undoMeshEdit(self):
"""This method undoes the most recent edit mesh or the bottom-up meshing operation on an
assembly and restores the mesh on the affected part instance to its previous state. An
edit mesh undo action must be available for the assembly. This implies that prior to
executing an edit mesh command on the assembly, the user enabled edit mesh undo with a
sufficient cache allowance to store the edit mesh operation.
"""
pass